No pieces to like, no collection to build. You want to know what pays, what it costs you and what nobody is promising. Read in this order.
1 · Ways to earn on Zoide The six mechanisms in one table, with who pays and when. Start here because it tells you which of the next pages you actually need: some routes need capital, some need work, and one needs neither.
2 · What Zoide is — and what it isn't Two minutes. It matters even if the art is irrelevant to you, because it explains that your account is a wallet and that nobody — including us — can recover it for you.
3 · Wallet formats Zoide can import The only thing you strictly need to start is a wallet. This is how to bring one, or how to take yours somewhere else later.
4 · Fees — who charges what What every action costs you. If your plan involves buying and reselling, this page decides whether the plan works.
5 · What happens on chain when you list, buy or transfer Why a listing pays you the exact price you set, and why nobody can take a piece without paying. Read it before you list anything of value.
6 · Subscription One thing on this page is not optional for you: receiving referral commissions requires a subscription. An unverified referrer earns nothing.
7 · Offer states If your route is buying below asking price, this is the page: only one offer per piece can be active, and the fee is charged whatever happens.
8 · Drop states Where the auction mechanic lives — the one where being outbid pays you — and what happens to a drop nobody minted.
And the one you should read even though nobody enjoys it: the last section of Ways to earn — no yield, no staking, no guaranteed return. Everything here pays only when somebody else does something.